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Projects

RTS Game

RTS Game is a simple project I created for Game Off 2024 that ran all the way through November.

I worked on this project just to create an RTS game. But due to circumstances beyond my control, I was unable to get it feature ready before the end of the game jam, but I am continuing development on it.

The concept is simple: The game comprises of two players who can use power and resources to create buildings and spawn units to create an army to fight against the other player's army. The last player to have an intact HQ building wins the game.

At the start of each game, both players get a random bonus (extra resource production, units are stronger, etc). And the other player can find out the bonus of their opponent if they acquire enough resources and power.

Github repo: https://github.com/RTarrant-GameDev/GameOff2024

Punderful Assault

Punderful Assault is an FPS game where you play as a spirit of laughter. The point of the game is to shoot all targets in a level, with the projectiles being bad jokes.

The game is a prototype I wanted to create for my first game jam where I created a game using Unreal Engine 5.

Github: https://github.com/RTarrant-GameDev/PunderfulAssaultGithubRepo

itch.io: https://reece-tarrant.itch.io/punderful-assault

Castle Keep Courier

Castle Keep Courier is a 3D First-Person delivery game that I have created for Ludum Dare 53. You play as a squire, and your mission is to deliver various war supplies throughout the castle during a siege. Throughout the game, there will be a healthbar for the castle itself, with each failed delivery (each delivery has a timer) decrementing the healthbar. Each successful delivery increments the score counter, with your final score being displayed to you at the end when the timer runs out. I made this project as part of a team.

​Github: https://github.com/RTarrant-GameDev/LudumDareRepo

Ludum Dare page: https://ldjam.com/events/ludum-dare/53/$337748

SizeShift

SizeShift is a 3D platformer where you play as a character that can change size at will. The point of the game is to get to the end of the level, using your abilities to change size to navigate the level (grow small to enter small spaces, or grow big to make large jumps).

It is currently a prototype, as I wanted to create a small Unreal Engine 5 project that I can submit for the Game Maker's Toolkit Game Jam of August 2024. To manage the project, I've made use of software packages such as JIRA (project management) and Github/SourceTree (version control).

Github: https://github.com/RTarrant-GameDev/GMTK24

Itch.io: https://reece-tarrant.itch.io/sizeshift

Soulcleaver: Escape from the Abyssal Dungeon

Soulcleaver: Escape from the Abyssal Dungeon is a 3D first-person dungeon crawler game that I have created for the Dungeon Crawler Game Jam in April 2023.

You play as an adventurer who was imprisoned in a dungeon. With the help of the sword Soulcleaver, you make your way through the dungeon, trying to escape.

The point of the game is to navigate through each level, fighting enemies and getting to the end of each level. Whenever you defeat an enemy (either by melee attack or ranged attack), you gain XP that increases your level. Every time you level up, your stats not only increase (health, attack, etc), but your sword's appearance also changes as well.

Github: https://github.com/RTarrant-GameDev/DungeonCrawlerGameJam2023Repo

itch.io: https://reece-tarrant.itch.io/soulcleaver

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